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#!/usr/bin/env ruby # Simple Ruby XML Socket Server # # This is a a simple socket server implementation in ruby # to communicate with flash clients via Flash XML Sockets. # # The socket code is based on the tutorial # "Sockets programming in Ruby" # by M. Tim Jones (mtj@mtjones.com). # # Date:: Tue, 05 Mar 2008 # Author:: Sebastian Tschan, https://blueimp.net # License:: GNU Affero General Public License # Include socket library: require 'socket' # Include XML libraries: require 'rexml/document' require 'rexml/streamlistener' # XML Stream Handler class used to parse chat messages: class XMLStreamHandler attr_reader :type,:chat_id,:user_id,:reg_id,:channel_id,:channel_ids # Called when an opening tag (including attributes) is parsed: def tag_start name, attrs case name when 'root' # root messages are broadcast messages: @type = :message @chat_id = attrs['chatID'] @channel_id = attrs['channelID'] throw :break when 'register' # register messages are sent by chat clients: @type = :register @chat_id = attrs['chatID'] @user_id = attrs['userID'] @reg_id = attrs['regID'] throw :break when 'authenticate' # authenticate messages are sent by the chat server client: @type = :authenticate @chat_id = attrs['chatID'] @user_id = attrs['userID'] @reg_id = attrs['regID'] @channel_ids = Array::new when 'channel' # authenticate messages contain channel tags: if @channel_ids @channel_ids.push(attrs['id']) else throw :break end when 'policy-file-request' # policy-file-requests are sent by flash clients for cross-domain authentication: @type = :policy_file_request throw :break else throw :break end end # Called when a closing tag is parsed: def tag_end name if name == 'authenticate' throw :break end end def text text # Called on text between tags end # Called when cdata is parsed: alias cdata text end # Socket Server class: class SocketServer def initialize(config_file) # List of configuration settings: @config = Hash::new # Initialize default settings: initialize_default_properties if config_file # Load settings from configuration file: load_properties_from_file(config_file) end # Sockets list: @sockets = Array::new # Clients list: @clients = Hash::new # Chats list, used to distinguish between different chat installations (contains channels list): @chats = Hash::new # Initialize server socket: initialize_server_socket if @server_socket # Log server start (STDOUT.flush prevents output buffering): puts "#{Time.now}\tServer started on Port #{@config[:server_port].to_s} ..."; STDOUT.flush begin # Start the server: run rescue SignalException # Controlled stop: ensure for socket in @sockets if socket != @server_socket # Disconnect all clients: handle_client_disconnection(socket, false) end end @sockets = nil @clients = nil # Log server stop: puts "#{Time.now}\tServer stopped."; STDOUT.flush end end end def run # Endless loop: while 1 # Blocking select call. The first three parameters are arrays of IO objects or nil. # The last parameter is to set a timeout in seconds to force select to return # if no event has occurred on any of the given IO object arrays. res = select(@sockets, nil, nil, nil) if res != nil then # Iterate through the tagged read descriptors: for socket in res[0] # Received a connect to the server socket: if socket == @server_socket then accept_new_connection else # Received something on a client socket: if socket.eof? then # Handle client disconnection: handle_client_disconnection(socket) else # Handle client input data: handle_client_input(socket, socket.gets(@config[:eol])) end end end end end end private def initialize_default_properties # Server address (empty = bind to all available interfaces): @config[:server_address] = '' # Server port: @config[:server_port] = 1935 # Comma-separated list of clients allowed to broadcast (allows all if empty): @config[:broadcast_clients] = '' # Defines if broadcast is sent to broadcasting client: @config[:broadcast_self] = false # Maximum number of clients (0 allows an unlimited number of clients): @config[:max_clients] = 0 # Comma-separated list of domains from which downloaded Flash clients are allowed to connect (* allows all domains): @config[:allow_access_from] = '*' # Defines the cross-domain-policy string sent to Flash clients as response to a policy-file-request: @config[:cross_domain_policy] = '<cross-domain-policy><allow-access-from domain="'+@config[:allow_access_from]+'" to-ports="'+@config[:server_port].to_s+'"/></cross-domain-policy>' # EOL (End Of Line) character used by Flash XML Socket communication (a null-byte): @config[:eol] = "\0" # Log level (0 logs only errors and server start/stop, 1 logs client connections, 2 logs all messages but no broadcast content, 3 logs everything): @config[:log_level] = 0 end def load_properties_from_file(config_file) # Open the config file and go through each line: File.open(config_file, 'r') do |file| file.read.each_line do |line| # Remove trailing whitespace from the line: line.strip! # Get the position of the first "=": i = line.index('=') # Check if line is not a comment and a valid property: if (!line.empty? && line[0] != ?# && i > 0) # Add the configuration option to the config hash: key = line[0..i - 1].strip value = line[i + 1..-1].strip # Parse boolean values: if value.eql?('false') @config[key.to_sym] = false elsif value.eql?('true') @config[key.to_sym] = true # Parse integer numbers: elsif value.to_i.to_s.eql?(value) @config[key.to_sym] = value.to_i # Parse floating point numbers: elsif value.to_f.to_s.eql?(value) @config[key.to_sym] = value.to_f # Parse string values: else @config[key.to_sym] = value end end end end if @config[:eol].empty? # Use default EOL if configuration option is empty: @config[:eol] = $/ end end def initialize_server_socket begin # The server socket, allowing connections from any interface and bound to the given port number: @server_socket = TCPServer.new(@config[:server_address], @config[:server_port].to_i) # Enable reuse of the server address (e.g. for rapid restarts of the server): @server_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) # Add the server socket to the sockets list: @sockets.push(@server_socket) rescue Exception => error # Log initialization failure: puts "#{Time.now}\tFailed to initialize Server on Port #{@config[:server_port].to_s}: #{error}."; STDOUT.flush end end def accept_new_connection begin # Accept the client connection: socket = @server_socket.accept # Retrieve IP and Port: ip = socket.peeraddr[3] port = socket.peeraddr[1] # Check if we have reached the maximum number of connected clients (always accept the broadcast clients): if @config[:max_clients].to_i == 0 || @clients.size < @config[:max_clients].to_i || !@config[:broadcast_clients].empty? && @config[:broadcast_clients].include?(ip) # Add the accepted socket connection to the socket list: @sockets.push(socket) # Create a new Hash to store the client data: client = Hash::new client[:id] = "[#{ip}]:#{port}" # Check if the client is allowed to broadcast: if @config[:broadcast_clients].empty? || @config[:broadcast_clients].include?(ip) client[:allowed_to_broadcast] = true else client[:allowed_to_broadcast] = false end # Add the client to the clients list: @clients[socket] = client if @config[:log_level].to_i > 0 # Log client connection and the number of connected clients: puts "#{Time.now}\t#{client[:id]} Connects\t(#{@clients.size} connected)"; STDOUT.flush end else # Close the socket connection: socket.close end rescue # Client disconnected before the address information (IP, Port) could be retrieved. end end def handle_client_disconnection(client_socket, delete_socket=true) # Retrieve the client ID for the current socket: client_id = @clients[client_socket][:id] begin # Close the socket connection: client_socket.close rescue # Rescue if closing the socket fails end if delete_socket # Remove the socket from the sockets list: @sockets.delete(client_socket) end # Remove the client ID from the clients list: @clients.delete(client_socket) if @config[:log_level].to_i > 0 # Log client disconnection and the number of connected clients: puts "#{Time.now}\t#{client_id} Disconnects\t(#{@clients.size} connected)"; STDOUT.flush end end def handle_client_input(client_socket, str) # Create a new XML stream handler: handler = XMLStreamHandler.new begin # As soon as the parser has found the relevant information it throws a :break symbol: catch :break do # Parse the given input string for XML messages: REXML::Document.parse_stream(str, handler) end # The handler stores a type property to define the parsed XML message: case handler.type when :message handle_broadcast_message(client_socket, handler.chat_id, handler.channel_id, str) when :register handle_client_registration(client_socket, handler.chat_id, handler.user_id, handler.reg_id) when :authenticate handle_client_authentication(client_socket, handler.chat_id, handler.user_id, handler.reg_id, handler.channel_ids) when :policy_file_request handle_policy_file_request(client_socket) end rescue Exception => error # Rescue if parsing the client input fails and log the error message: puts "#{Time.now}\t#{@clients[client_socket][:id]} Client Input Error:#{error.to_s.dump}"; STDOUT.flush end end def handle_broadcast_message(client_socket, chat_id, channel_id, str) # Check if the_client is allowed to broadcast: if @clients[client_socket][:allowed_to_broadcast] # Check if the chat and channel have been registered: if @chats[chat_id] && (@chats[chat_id][channel_id] || @chats[chat_id]['ALL']) # Go through the sockets list: @sockets.each do |socket| # Skip the server socket and skip the the client socket if broadcast is not to be sent to self: if socket != @server_socket && (@config[:broadcast_self] || socket != client_socket) # Only write to clients registered to the given channel or to the "ALL" channel: if @chats[chat_id]['ALL'] reg_id = @chats[chat_id]['ALL'][@clients[socket][:user_id]] end if !reg_id && @chats[chat_id][channel_id] reg_id = @chats[chat_id][channel_id][@clients[socket][:user_id]] end # Check if the reg_id stored for the given channel and user_id matches the clients reg_id: if reg_id && reg_id.eql?(@clients[socket][:reg_id]) begin # Write the broadcast message on the socket connection: socket.write(str) rescue # Rescue if writing to the socket fails end end end end end if @config[:log_level].to_i > 2 # Log the message sent by the broadcast client: puts "#{Time.now}\t#{@clients[client_socket][:id]} Chat:#{chat_id.to_s.dump} Channel:#{channel_id.to_s.dump} Message:#{str.to_s.dump}"; STDOUT.flush elsif @config[:log_level].to_i > 1 # Log the message sent by the broadcast client: puts "#{Time.now}\t#{@clients[client_socket][:id]} Chat:#{chat_id.to_s.dump} Channel:#{channel_id.to_s.dump} Message"; STDOUT.flush end end end def handle_client_registration(client_socket, chat_id, user_id, reg_id) # Save the chat_id, use_id and reg_id as client properties: @clients[client_socket][:chat_id] = chat_id @clients[client_socket][:user_id] = user_id @clients[client_socket][:reg_id] = reg_id if @config[:log_level].to_i > 1 # Log the client registration: puts "#{Time.now}\t#{@clients[client_socket][:id]} Chat:#{chat_id.to_s.dump} User:#{user_id.to_s.dump} Reg:#{reg_id.to_s.dump}"; STDOUT.flush end end def handle_client_authentication(client_socket, chat_id, user_id, reg_id, channel_ids) # Only the broadcast clients may send authentication messages: if @clients[client_socket][:allowed_to_broadcast] # Create a new chat item if not found for the given chat_id: if !@chats[chat_id] @chats[chat_id] = Hash.new end # Go through the list of channels for the given chat: @chats[chat_id].each_key do |key| # Delete all items for the given user on all channels of the given chat: @chats[chat_id][key].delete(user_id) # If the chat channel is empty, delete the channel item: if @chats[chat_id][key].size == 0 @chats[chat_id].delete(key) end end # Go through the list of authenticated channel_ids: channel_ids.each do |channel_id| # Create a new channel item if not found for the current channel_id (and the given chat_id): if !@chats[chat_id][channel_id] @chats[chat_id][channel_id] = Hash.new end # Add a user item of the given user_id with the given reg_id to the current channel: @chats[chat_id][channel_id][user_id] = reg_id end if @config[:log_level].to_i > 1 # Log the client authentication: puts "#{Time.now}\t#{@clients[client_socket][:id]} Chat:#{chat_id.to_s.dump} User:#{user_id.to_s.dump} Auth:#{reg_id.to_s.dump} Channels:#{channel_ids.join(',').dump}"; STDOUT.flush end end end def handle_policy_file_request(client_socket) begin # Write the cross-domain-policy to the Flash client: client_socket.write(@config[:cross_domain_policy]+@config[:eol]) rescue # Rescue if writing to the socket fails end if @config[:log_level].to_i > 1 # Log the policy-file-request: puts "#{Time.now}\t#{@clients[client_socket][:id]} Policy-File-Request"; STDOUT.flush end end end # Start the socket server with the first command line argument as configuration file: SocketServer.new($*[0])
Refactorings
No refactoring yet !
Martindale
March 28, 2008, March 28, 2008 18:40, permalink
New code, including socket.accept_nonblock
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#!/usr/bin/env ruby # Simple Ruby XML Socket Server # # This is a a simple socket server implementation in ruby # to communicate with flash clients via Flash XML Sockets. # # The socket code is based on the tutorial # "Sockets programming in Ruby" # by M. Tim Jones (mtj@mtjones.com). # # Date:: Tue, 05 Mar 2008 # Author:: Sebastian Tschan, https://blueimp.net # License:: GNU Affero General Public License # Include socket library: require 'socket' # Include XML libraries: require 'rexml/document' require 'rexml/streamlistener' # XML Stream Handler class used to parse chat messages: class XMLStreamHandler attr_reader :type,:chat_id,:user_id,:reg_id,:channel_id,:channel_ids # Called when an opening tag (including attributes) is parsed: def tag_start name, attrs case name when 'root' # root messages are broadcast messages: @type = :message @chat_id = attrs['chatID'] @channel_id = attrs['channelID'] throw :break when 'register' # register messages are sent by chat clients: @type = :register @chat_id = attrs['chatID'] @user_id = attrs['userID'] @reg_id = attrs['regID'] throw :break when 'authenticate' # authenticate messages are sent by the chat server client: @type = :authenticate @chat_id = attrs['chatID'] @user_id = attrs['userID'] @reg_id = attrs['regID'] @channel_ids = Array::new when 'channel' # authenticate messages contain channel tags: if @channel_ids @channel_ids.push(attrs['id']) else throw :break end when 'policy-file-request' # policy-file-requests are sent by flash clients for cross-domain authentication: @type = :policy_file_request throw :break else throw :break end end # Called when a closing tag is parsed: def tag_end name if name == 'authenticate' throw :break end end def text text # Called on text between tags end # Called when cdata is parsed: alias cdata text end # Socket Server class: class SocketServer def initialize(config_file) # List of configuration settings: @config = Hash::new # Initialize default settings: initialize_default_properties if config_file # Load settings from configuration file: load_properties_from_file(config_file) end # Sockets list: @sockets = Array::new # Clients list: @clients = Hash::new # Chats list, used to distinguish between different chat installations (contains channels list): @chats = Hash::new # Initialize server socket: initialize_server_socket if @server_socket # Log server start (STDOUT.flush prevents output buffering): puts "#{Time.now}\tServer started on Port #{@config[:server_port].to_s} ..."; STDOUT.flush begin # Start the server: run rescue SignalException # Controlled stop: ensure for socket in @sockets if socket != @server_socket # Disconnect all clients: handle_client_disconnection(socket, false) end end @sockets = nil @clients = nil # Log server stop: puts "#{Time.now}\tServer stopped."; STDOUT.flush end end end def run # Endless loop: while 1 # Blocking select call. The first three parameters are arrays of IO objects or nil. # The last parameter is to set a timeout in seconds to force select to return # if no event has occurred on any of the given IO object arrays. res = select(@sockets, nil, nil, nil) if res != nil then # Iterate through the tagged read descriptors: for socket in res[0] # Received a connect to the server socket: if socket == @server_socket then accept_new_connection else # Received something on a client socket: if socket.eof? then # Handle client disconnection: handle_client_disconnection(socket) else # Handle client input data: handle_client_input(socket, socket.gets(@config[:eol])) end end end end end end private def initialize_default_properties # Server address (empty = bind to all available interfaces): @config[:server_address] = '' # Server port: @config[:server_port] = 1935 # Comma-separated list of clients allowed to broadcast (allows all if empty): @config[:broadcast_clients] = '' # Defines if broadcast is sent to broadcasting client: @config[:broadcast_self] = false # Maximum number of clients (0 allows an unlimited number of clients): @config[:max_clients] = 0 # Comma-separated list of domains from which downloaded Flash clients are allowed to connect (* allows all domains): @config[:allow_access_from] = '*' # Defines the cross-domain-policy string sent to Flash clients as response to a policy-file-request: @config[:cross_domain_policy] = '<cross-domain-policy><allow-access-from domain="'+@config[:allow_access_from]+'" to-ports="'+@config[:server_port].to_s+'"/></cross-domain-policy>' # EOL (End Of Line) character used by Flash XML Socket communication (a null-byte): @config[:eol] = "\0" # Log level (0 logs only errors and server start/stop, 1 logs client connections, 2 logs all messages but no broadcast content, 3 logs everything): @config[:log_level] = 0 end def load_properties_from_file(config_file) # Open the config file and go through each line: File.open(config_file, 'r') do |file| file.read.each_line do |line| # Remove trailing whitespace from the line: line.strip! # Get the position of the first "=": i = line.index('=') # Check if line is not a comment and a valid property: if (!line.empty? && line[0] != ?# && i > 0) # Add the configuration option to the config hash: key = line[0..i - 1].strip value = line[i + 1..-1].strip # Parse boolean values: if value.eql?('false') @config[key.to_sym] = false elsif value.eql?('true') @config[key.to_sym] = true # Parse integer numbers: elsif value.to_i.to_s.eql?(value) @config[key.to_sym] = value.to_i # Parse floating point numbers: elsif value.to_f.to_s.eql?(value) @config[key.to_sym] = value.to_f # Parse string values: else @config[key.to_sym] = value end end end end if @config[:eol].empty? # Use default EOL if configuration option is empty: @config[:eol] = $/ end end def initialize_server_socket begin # The server socket, allowing connections from any interface and bound to the given port number: @server_socket = TCPServer.new(@config[:server_address], @config[:server_port].to_i) # Enable reuse of the server address (e.g. for rapid restarts of the server): @server_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) # Add the server socket to the sockets list: @sockets.push(@server_socket) rescue Exception => error # Log initialization failure: puts "#{Time.now}\tFailed to initialize Server on Port #{@config[:server_port].to_s}: #{error}."; STDOUT.flush end end def accept_new_connection begin # Accept the client connection: socket = @server_socket.accept_nonblock # Retrieve IP and Port: ip = socket.peeraddr[3] port = socket.peeraddr[1] # Check if we have reached the maximum number of connected clients (always accept the broadcast clients): if @config[:max_clients].to_i == 0 || @clients.size < @config[:max_clients].to_i || !@config[:broadcast_clients].empty? && @config[:broadcast_clients].include?(ip) # Add the accepted socket connection to the socket list: @sockets.push(socket) # Create a new Hash to store the client data: client = Hash::new client[:id] = "[#{ip}]:#{port}" # Check if the client is allowed to broadcast: if @config[:broadcast_clients].empty? || @config[:broadcast_clients].include?(ip) client[:allowed_to_broadcast] = true else client[:allowed_to_broadcast] = false end # Add the client to the clients list: @clients[socket] = client if @config[:log_level].to_i > 0 # Log client connection and the number of connected clients: puts "#{Time.now}\t#{client[:id]} Connects\t(#{@clients.size} connected)"; STDOUT.flush end else # Close the socket connection: socket.close end rescue # Client disconnected before the address information (IP, Port) could be retrieved. end end def handle_client_disconnection(client_socket, delete_socket=true) # Retrieve the client ID for the current socket: client_id = @clients[client_socket][:id] begin # Close the socket connection: client_socket.close rescue # Rescue if closing the socket fails end if delete_socket # Remove the socket from the sockets list: @sockets.delete(client_socket) end # Remove the client ID from the clients list: @clients.delete(client_socket) if @config[:log_level].to_i > 0 # Log client disconnection and the number of connected clients: puts "#{Time.now}\t#{client_id} Disconnects\t(#{@clients.size} connected)"; STDOUT.flush end end def handle_client_input(client_socket, str) # Create a new XML stream handler: handler = XMLStreamHandler.new begin # As soon as the parser has found the relevant information it throws a :break symbol: catch :break do # Parse the given input string for XML messages: REXML::Document.parse_stream(str, handler) end # The handler stores a type property to define the parsed XML message: case handler.type when :message handle_broadcast_message(client_socket, handler.chat_id, handler.channel_id, str) when :register handle_client_registration(client_soc
Line 224, if I change this to:
socket = @server_socket.accept_nonblock
Will this convert the whole application to a fully streaming, nonblocking socket server?