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<div style="overflow:auto;border:solid 1px #ccc;background:#000;color:#F8F8F8"> <div class="section"> <pre style="float:left;margin:0 10px;border-right:0;color:#666;">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263</pre> <pre class="sunburst"><span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">/*</span></span> <span style="color:#AEAEAE;font-style:italic;"> * Progetto di Grafica 2008 - Gnesa Gianni (Gnix)</span> <span style="color:#AEAEAE;font-style:italic;"> *</span> <span style="color:#AEAEAE;font-style:italic;"> * Il nostro lavoro consisteva nello studio delle luci/ombre su di un</span> <span style="color:#AEAEAE;font-style:italic;"> * modello come ad esempio una sedia. </span> <span style="color:#AEAEAE;font-style:italic;"> *</span> <span style="color:#AEAEAE;font-style:italic;"> <span style="color:#AEAEAE;font-style:italic;">*/</span></span> <span style="color:#8996A8;">#<span style="color:#AFC4DB;">include</span> <span style="color:#65B042;"><span style="color:#65B042;"><</span>math.h<span style="color:#65B042;">></span></span></span> <span style="color:#8996A8;">#<span style="color:#AFC4DB;">include</span> <span style="color:#65B042;"><span style="color:#65B042;"><</span>stdio.h<span style="color:#65B042;">></span></span></span> <span style="color:#8996A8;">#<span style="color:#AFC4DB;">include</span> <span style="color:#65B042;"><span style="color:#65B042;"><</span>stdlib.h<span style="color:#65B042;">></span></span></span> <span style="color:#8996A8;">#<span style="color:#AFC4DB;">include</span> <span style="color:#65B042;"><span style="color:#65B042;"><</span>GL/glut.h<span style="color:#65B042;">></span></span></span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Variabili globali</span> <span style="color:#99CF50;">double</span> rx = <span style="color:#3387CC;">0.0</span>; <span style="color:#99CF50;">double</span> ry = <span style="color:#3387CC;">0.0</span>; <span style="color:#99CF50;">float</span> l[] = { <span style="color:#3387CC;">70.0</span>, <span style="color:#3387CC;">20.0</span>, -<span style="color:#3387CC;">40.0</span> }; <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Coordinate della sorgente di luce</span> <span style="color:#99CF50;">float</span> n[] = { <span style="color:#3387CC;">0.0</span>, -<span style="color:#3387CC;">1.0</span>, <span style="color:#3387CC;">0.0</span> }; <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Normal vector for the plane</span> <span style="color:#99CF50;">float</span> e[] = { <span style="color:#3387CC;">0.0</span>, -<span style="color:#3387CC;">60.0</span>, <span style="color:#3387CC;">0.0</span> }; <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Point of the plane</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Prototipi</span> <span style="color:#99CF50;">void</span> help(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Questa funzione e' chiamata ogni volta che l'oggetto deve essere disegnato</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> (una volta per disegnare l'oggetto e una volta per la sua ombra).</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">dr<span style="color:#89BDFF;">aw</span></span>() { <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Schienale</span> glPushMatrix(); glTranslatef(-<span style="color:#3387CC;">20.0</span>,<span style="color:#3387CC;">0.0</span>,<span style="color:#3387CC;">0.0</span>); glScalef(<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">1.0</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Piano dove ti siedi</span> glPushMatrix(); glTranslatef(<span style="color:#3387CC;">0.0</span>,-<span style="color:#3387CC;">18.0</span>,<span style="color:#3387CC;">0.0</span>); glScalef(<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> (guardando la sedia da davanti) gamba posteriore sinistra</span> glPushMatrix(); glTranslatef(-<span style="color:#3387CC;">20.0</span>,-<span style="color:#3387CC;">40.0</span>,-<span style="color:#3387CC;">18.0</span>); glScalef(<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.1</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> (guardando la sedia da davanti) gamba posteriore destra </span> glPushMatrix(); glTranslatef(-<span style="color:#3387CC;">20.0</span>,-<span style="color:#3387CC;">40.0</span>,<span style="color:#3387CC;">18.0</span>); glScalef(<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.1</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> (guardando la sedia da davanti) gamba anteriore destra </span> glPushMatrix(); glTranslatef(<span style="color:#3387CC;">18.0</span>,-<span style="color:#3387CC;">40.0</span>,<span style="color:#3387CC;">18.0</span>); glScalef(<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.1</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> (guardando la sedia da davanti) gamba anteriore sinistra </span> glPushMatrix(); glTranslatef(<span style="color:#3387CC;">18.0</span>,-<span style="color:#3387CC;">40.0</span>,-<span style="color:#3387CC;">18.0</span>); glScalef(<span style="color:#3387CC;">0.1</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.1</span>); glutSolidCube(<span style="color:#3387CC;">40.0</span>); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Teapot</span> glPushMatrix(); glTranslatef(<span style="color:#3387CC;">60.0</span>,-<span style="color:#3387CC;">53.0</span>,-<span style="color:#3387CC;">30.0</span>); glRotatef(<span style="color:#3387CC;">180.0</span>,<span style="color:#3387CC;">0.0</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.0</span>); glutSolidTeapot(<span style="color:#3387CC;">10.0</span>); glPopMatrix(); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Questa funzione moltiplica la matrice modelview corrente con una </span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> matrice di proiezione calcolata.</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span></span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> l e' la posizione della sorgente di luce</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> e e' il punto nel piano dove sara' proiettata l'ombra</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> n e' il vettore normale del piano</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">glShadowProjecti<span style="color:#89BDFF;">on</span></span>(<span style="color:#99CF50;">float</span> * l, <span style="color:#99CF50;">float</span> * e, <span style="color:#99CF50;">float</span> * n) { <span style="color:#99CF50;">float</span> d, c; <span style="color:#99CF50;">float</span> mat[<span style="color:#3387CC;">16</span>]; d = n[<span style="color:#3387CC;">0</span>]*l[<span style="color:#3387CC;">0</span>] + n[<span style="color:#3387CC;">1</span>]*l[<span style="color:#3387CC;">1</span>] + n[<span style="color:#3387CC;">2</span>]*l[<span style="color:#3387CC;">2</span>]; c = e[<span style="color:#3387CC;">0</span>]*n[<span style="color:#3387CC;">0</span>] + e[<span style="color:#3387CC;">1</span>]*n[<span style="color:#3387CC;">1</span>] + e[<span style="color:#3387CC;">2</span>]*n[<span style="color:#3387CC;">2</span>] - d; <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Creazione della matrice di proiezione</span> mat[<span style="color:#3387CC;">0</span>] = l[<span style="color:#3387CC;">0</span>]*n[<span style="color:#3387CC;">0</span>]+c; mat[<span style="color:#3387CC;">4</span>] = n[<span style="color:#3387CC;">1</span>]*l[<span style="color:#3387CC;">0</span>]; mat[<span style="color:#3387CC;">8</span>] = n[<span style="color:#3387CC;">2</span>]*l[<span style="color:#3387CC;">0</span>]; mat[<span style="color:#3387CC;">12</span>] = -l[<span style="color:#3387CC;">0</span>]*c-l[<span style="color:#3387CC;">0</span>]*d; mat[<span style="color:#3387CC;">1</span>] = n[<span style="color:#3387CC;">0</span>]*l[<span style="color:#3387CC;">1</span>]; mat[<span style="color:#3387CC;">5</span>] = l[<span style="color:#3387CC;">1</span>]*n[<span style="color:#3387CC;">1</span>]+c; mat[<span style="color:#3387CC;">9</span>] = n[<span style="color:#3387CC;">2</span>]*l[<span style="color:#3387CC;">1</span>]; mat[<span style="color:#3387CC;">13</span>] = -l[<span style="color:#3387CC;">1</span>]*c-l[<span style="color:#3387CC;">1</span>]*d; mat[<span style="color:#3387CC;">2</span>] = n[<span style="color:#3387CC;">0</span>]*l[<span style="color:#3387CC;">2</span>]; mat[<span style="color:#3387CC;">6</span>] = n[<span style="color:#3387CC;">1</span>]*l[<span style="color:#3387CC;">2</span>]; mat[<span style="color:#3387CC;">10</span>] = l[<span style="color:#3387CC;">2</span>]*n[<span style="color:#3387CC;">2</span>]+c; mat[<span style="color:#3387CC;">14</span>] = -l[<span style="color:#3387CC;">2</span>]*c-l[<span style="color:#3387CC;">2</span>]*d; mat[<span style="color:#3387CC;">3</span>] = n[<span style="color:#3387CC;">0</span>]; mat[<span style="color:#3387CC;">7</span>] = n[<span style="color:#3387CC;">1</span>]; mat[<span style="color:#3387CC;">11</span>] = n[<span style="color:#3387CC;">2</span>]; mat[<span style="color:#3387CC;">15</span>] = -d; <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Moltiplica matrice</span> glMultMatrixf(mat); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Questa funzione si occupa di disegnare la scena</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">rend<span style="color:#89BDFF;">er</span></span>() { glClearColor(<span style="color:#3387CC;">0.36</span>,<span style="color:#3387CC;">0.25</span>,<span style="color:#3387CC;">0.20</span>,<span style="color:#3387CC;">0.0</span>); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLightfv(GL_LIGHT0, GL_POSITION, l); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Disegna sorgente di luce</span> glColor3f(<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.0</span>); glPointSize(<span style="color:#3387CC;">5.0</span>); glBegin(GL_POINTS); glVertex3f(l[<span style="color:#3387CC;">0</span>],l[<span style="color:#3387CC;">1</span>],l[<span style="color:#3387CC;">2</span>]); glEnd(); glPointSize(<span style="color:#3387CC;">1.0</span>); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Disegna il piano in cui sara' proiettata l'ombra. Attenzione: alla</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> coordinata y del piano viene sottratto 0.1 in modo che il piano si</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> trovi appena sotto l'ombra, per evitare rischi di rappresentazione</span> <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> dovuti al Z-Buffer.</span> glColor3f(<span style="color:#3387CC;">0.55</span>,<span style="color:#3387CC;">0.27</span>,<span style="color:#3387CC;">0.07</span>); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> chocolate4 X 139;69;19 8B4513 </span> glBegin(GL_QUADS); glNormal3f(<span style="color:#3387CC;">0.0</span>,<span style="color:#3387CC;">1.0</span>,<span style="color:#3387CC;">0.0</span>); glVertex3f(-<span style="color:#3387CC;">1300.0</span>,e[<span style="color:#3387CC;">1</span>]-<span style="color:#3387CC;">0.1</span>, <span style="color:#3387CC;">1300.0</span>); glVertex3f( <span style="color:#3387CC;">1300.0</span>,e[<span style="color:#3387CC;">1</span>]-<span style="color:#3387CC;">0.1</span>, <span style="color:#3387CC;">1300.0</span>); glVertex3f( <span style="color:#3387CC;">1300.0</span>,e[<span style="color:#3387CC;">1</span>]-<span style="color:#3387CC;">0.1</span>,-<span style="color:#3387CC;">1300.0</span>); glVertex3f(-<span style="color:#3387CC;">1300.0</span>,e[<span style="color:#3387CC;">1</span>]-<span style="color:#3387CC;">0.1</span>,-<span style="color:#3387CC;">1300.0</span>); glEnd(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Disegna la scena </span> glPushMatrix(); glRotatef(ry,<span style="color:#3387CC;">0</span>,<span style="color:#3387CC;">1</span>,<span style="color:#3387CC;">0</span>); glRotatef(rx,<span style="color:#3387CC;">1</span>,<span style="color:#3387CC;">0</span>,<span style="color:#3387CC;">0</span>); glEnable(GL_LIGHTING); glColor3f(<span style="color:#3387CC;">0.55</span>,<span style="color:#3387CC;">0.28</span>,<span style="color:#3387CC;">0.15</span>); draw(); glPopMatrix(); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Disegna l'ombra </span> glPushMatrix(); glShadowProjection(l,e,n); glRotatef(ry,<span style="color:#3387CC;">0</span>,<span style="color:#3387CC;">1</span>,<span style="color:#3387CC;">0</span>); glRotatef(rx,<span style="color:#3387CC;">1</span>,<span style="color:#3387CC;">0</span>,<span style="color:#3387CC;">0</span>); glDisable(GL_LIGHTING); glColor3f(<span style="color:#3387CC;">0.36</span>,<span style="color:#3387CC;">0.2</span>,<span style="color:#3387CC;">0.09</span>); <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> baker's chocolate N 92;51;23 5C3317 </span> draw(); glPopMatrix(); glutSwapBuffers(); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Gestione keyboard</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">keyboa<span style="color:#89BDFF;">rd</span></span>(<span style="color:#99CF50;">unsigned</span> <span style="color:#99CF50;">char</span> c, <span style="color:#99CF50;">int</span> a, <span style="color:#99CF50;">int</span> b) { <span style="color:#E28964;">if</span> ( c==<span style="color:#3387CC;">27</span> ) <span style="color:#DAD085;">exit</span>(<span style="color:#3387CC;">0</span>); <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>s<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">1</span>]-=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>w<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">1</span>]+=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>a<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">0</span>]-=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>d<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">0</span>]+=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>q<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">2</span>]-=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>e<span style="color:#65B042;">'</span></span> ) l[<span style="color:#3387CC;">2</span>]+=<span style="color:#3387CC;">5.0</span>; <span style="color:#E28964;">else</span> <span style="color:#E28964;">if</span> ( c==<span style="color:#65B042;"><span style="color:#65B042;">'</span>h<span style="color:#65B042;">'</span></span> ) help(); glutPostRedisplay(); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Visualizza l'help</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">he<span style="color:#89BDFF;">lp</span></span>() { <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span>========================================================<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> Progetto di Grafica 2008 - Gnesa Gianni (Gnix)<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span>--------------------------------------------------------<span style="color:#DDF2A4;">\n</span><span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> w Sposta la sorgente di luce in alto<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> s Sposta la sorgente di luce in basso<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> a Sposta la sorgente di luce a sinistra<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> d Sposta la sorgente di luce a destra<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> q Sposta la sorgente di luce avanti<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> e Sposta la sorgente di luce indietro<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span> h Visualizza Help<span style="color:#DDF2A4;">\n</span><span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); <span style="color:#DAD085;">printf</span>(<span style="color:#65B042;"><span style="color:#65B042;">"</span>========================================================<span style="color:#DDF2A4;">\n</span><span style="color:#65B042;">"</span></span>); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Rifai il viewport se si modifca la dimensione dell'immagine</span> <span style="color:#99CF50;">void</span> <span style="color:#89BDFF;">resi<span style="color:#89BDFF;">ze</span></span>(<span style="color:#99CF50;">int</span> w, <span style="color:#99CF50;">int</span> h) { glViewport(<span style="color:#3387CC;">0</span>, <span style="color:#3387CC;">0</span>, w, h); } <span style="color:#AEAEAE;font-style:italic;"><span style="color:#AEAEAE;font-style:italic;">//</span> Programma principale</span> <span style="color:#99CF50;">int</span> <span style="color:#89BDFF;">ma<span style="color:#89BDFF;">in</span></span>(<span style="color:#99CF50;">int</span> argc, <span style="color:#99CF50;">char</span> * argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow(<span style="color:#65B042;"><span style="color:#65B042;">"</span>Progetto di Grafica 2008 - Gnesa Gianni (Gnix)<span style="color:#65B042;">"</span></span>); glutReshapeFunc(resize); glutReshapeWindow(<span style="color:#3387CC;">700</span>,<span style="color:#3387CC;">700</span>); glutKeyboardFunc(keyboard); glutDisplayFunc(render); glEnable(GL_NORMALIZE); glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHT0); glEnable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(<span style="color:#3387CC;">60.0f</span>, <span style="color:#3387CC;">1.0</span>, <span style="color:#3387CC;">1.0</span>, <span style="color:#3387CC;">400.0</span>); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(<span style="color:#3387CC;">0.0</span>, <span style="color:#3387CC;">0.0</span>, -<span style="color:#3387CC;">150.0</span>); help(); glutMainLoop(); <span style="color:#E28964;">return</span> <span style="color:#3387CC;">0</span>; } </pre> </div> </div> <a href="http://refactormycode.com/codes/290-chair" style="color:#fff" title="As seen on RefactorMyCode.com"><img alt="Small_logo" src="http://refactormycode.com/images/small_logo.gif" style="border:0" /></a>